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Old Jun 23, 2008, 09:33 PM // 21:33   #1
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Default Antidote Signet Vs. Mending Touch

With the June 12 update, would you now consider [antidote signet] to be superior to [mending touch] on a warrior?
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Old Jun 23, 2008, 09:40 PM // 21:40   #2
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its a matter of your build, if its not too energy intensive you can use mending as it will also provide a bit of healing, but then again wars arent known for thier energy, another thing is wars mainly use a condition removal to remove blind which is the main thing a self removal is used for. also poison is prob one of the most coomon maybe next to daze and/or blind so as the sig removes it i would have to go with the sig being supoerior now with the update
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Old Jun 23, 2008, 09:56 PM // 21:56   #3
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Better recharge time, and no energy cost, so yes. Only problem it encounters is if you need/want to remove 2 conditions like Cripple, Deep Wound, and Cracked Armor. Blind is the biggest problem for a warrior, but not the only one. Mending Touch will remove ANY 2 conditions. Antidote Signet will only remove 1 condition on top of the Blind/Poison/Disease.

So, as long as you are only worried about 1 condition outside of the 3 (Blind, Poison, Disease), then yes, it is better. If you need to remove 2 conditions other than those 3, Mending Touch is better.
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